civ7-modding-tools
Version:
Mod generation tool for Civilization 7.
15 lines (14 loc) • 779 B
TypeScript
import { BaseNode } from "../BaseNode";
import { CivilizationNode } from "../CivilizationNode";
export type TGameCivilizationNodeSlice = Pick<GameCivilizationNodeSlice, "adjective" | "civilizationType" | "fullName" | "name" | "startingCivilizationLevelType" | "randomCityNameDepth" | "capitalName">;
export declare class GameCivilizationNodeSlice extends BaseNode<TGameCivilizationNodeSlice> {
civilizationType: string | null;
capitalName: string | null;
adjective: string | null;
fullName: string | null;
name: string | null;
startingCivilizationLevelType: string | null;
randomCityNameDepth: number | null;
constructor(payload?: Partial<TGameCivilizationNodeSlice>);
static from(civilization: CivilizationNode): GameCivilizationNodeSlice;
}