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civ7-modding-tools

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import { BaseNode } from "../BaseNode"; import { CivilizationNode } from "../CivilizationNode"; export type TGameCivilizationNodeSlice = Pick<GameCivilizationNodeSlice, "adjective" | "civilizationType" | "fullName" | "name" | "startingCivilizationLevelType" | "randomCityNameDepth" | "capitalName">; export declare class GameCivilizationNodeSlice extends BaseNode<TGameCivilizationNodeSlice> { civilizationType: string | null; capitalName: string | null; adjective: string | null; fullName: string | null; name: string | null; startingCivilizationLevelType: string | null; randomCityNameDepth: number | null; constructor(payload?: Partial<TGameCivilizationNodeSlice>); static from(civilization: CivilizationNode): GameCivilizationNodeSlice; }