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civ7-modding-tools

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.WarehouseYieldChangeNode = void 0; const node_crypto_1 = require("node:crypto"); const constants_1 = require("../constants"); const BaseNode_1 = require("./BaseNode"); class WarehouseYieldChangeNode extends BaseNode_1.BaseNode { constructor(payload = {}) { super(); this.id = (0, node_crypto_1.randomUUID)(); this.age = constants_1.AGE.ANTIQUITY; this.yieldType = constants_1.YIELD.FOOD; this.yieldChange = 1; this.biomeInCity = null; this.constructibleInCity = null; this.districtInCity = null; this.featureClassInCity = null; this.featureInCity = null; this.lakeInCity = null; this.minorRiverInCity = null; this.naturalWonderInCity = null; this.navigableRiverInCity = null; this.overbuilt = null; this.resourceInCity = null; this.routeInCity = null; this.terrainInCity = null; this.terrainTagInCity = null; this.fill(payload); } } exports.WarehouseYieldChangeNode = WarehouseYieldChangeNode; //# sourceMappingURL=WarehouseYieldChangeNode.js.map