civ7-modding-tools
Version:
Mod generation tool for Civilization 7.
29 lines • 850 B
JavaScript
;
Object.defineProperty(exports, "__esModule", { value: true });
exports.VisualRemapNode = void 0;
const node_crypto_1 = require("node:crypto");
const BaseNode_1 = require("./BaseNode");
class VisualRemapNode extends BaseNode_1.BaseNode {
constructor(payload = {}) {
super();
this.id = (0, node_crypto_1.randomUUID)();
this.displayName = 'LOC_';
this.kind = 'UNIT';
this.from = 'UNIT_';
this.to = 'UNIT_';
this.fill(payload);
}
toXmlElement() {
return {
Row: {
ID: this.id,
DisplayName: this.displayName,
Kind: this.kind,
From: this.from,
To: this.to
}
};
}
}
exports.VisualRemapNode = VisualRemapNode;
//# sourceMappingURL=VisualRemapNode.js.map