civ7-modding-tools
Version:
Mod generation tool for Civilization 7.
10 lines (9 loc) • 533 B
TypeScript
import { TObjectValues } from "../types";
import { UNIT_CULTURE } from "../constants";
import { BaseNode } from "./BaseNode";
export type TVisArtCivilizationUnitCultureNode = Pick<VisArtCivilizationUnitCultureNode, "civilizationType" | "unitCulture">;
export declare class VisArtCivilizationUnitCultureNode extends BaseNode<TVisArtCivilizationUnitCultureNode> {
civilizationType: string | null;
unitCulture: TObjectValues<typeof UNIT_CULTURE> | null;
constructor(payload?: Partial<TVisArtCivilizationUnitCultureNode>);
}