civ7-modding-tools
Version:
Mod generation tool for Civilization 7.
11 lines (10 loc) • 434 B
TypeScript
import { BaseNode } from "./BaseNode";
export type TUnlockRewardNode = Pick<UnlockRewardNode, "unlockType" | "name" | "description" | "icon" | "civUnlock">;
export declare class UnlockRewardNode extends BaseNode<TUnlockRewardNode> {
unlockType: string | null;
name: string | null;
description: string | null;
icon: string | null;
civUnlock: boolean | null;
constructor(payload?: Partial<TUnlockRewardNode>);
}