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civ7-modding-tools

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import { BaseNode } from "./BaseNode"; export type TUnlockRewardNode = Pick<UnlockRewardNode, "unlockType" | "name" | "description" | "icon" | "civUnlock">; export declare class UnlockRewardNode extends BaseNode<TUnlockRewardNode> { unlockType: string | null; name: string | null; description: string | null; icon: string | null; civUnlock: boolean | null; constructor(payload?: Partial<TUnlockRewardNode>); }