civ7-modding-tools
Version:
Mod generation tool for Civilization 7.
10 lines (9 loc) • 444 B
TypeScript
import { BaseNode } from "./BaseNode";
export type TUnlockRequirementNode = Pick<UnlockRequirementNode, "unlockType" | "requirementSetId" | "description" | "tooltip">;
export declare class UnlockRequirementNode extends BaseNode<TUnlockRequirementNode> {
unlockType: string | null;
requirementSetId: string | null;
description: string | null;
tooltip: string | null;
constructor(payload?: Partial<TUnlockRequirementNode>);
}