civ7-modding-tools
Version:
Mod generation tool for Civilization 7.
8 lines (7 loc) • 395 B
TypeScript
import { BaseNode } from "./BaseNode";
export type TUnlockConfigurationValueNode = Pick<UnlockConfigurationValueNode, "unlockType" | "configurationValue">;
export declare class UnlockConfigurationValueNode extends BaseNode<TUnlockConfigurationValueNode> {
unlockType: string | null;
configurationValue: string | null;
constructor(payload?: Partial<TUnlockConfigurationValueNode>);
}