civ7-modding-tools
Version:
Mod generation tool for Civilization 7.
17 lines • 516 B
JavaScript
;
Object.defineProperty(exports, "__esModule", { value: true });
exports.UnitStatNode = void 0;
const BaseNode_1 = require("./BaseNode");
class UnitStatNode extends BaseNode_1.BaseNode {
constructor(payload = {}) {
super();
this.unitType = 'UNIT_TYPE';
this.bombard = null;
this.combat = null;
this.range = null;
this.rangedCombat = null;
this.fill(payload);
}
}
exports.UnitStatNode = UnitStatNode;
//# sourceMappingURL=UnitStatNode.js.map