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civ7-modding-tools

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import { BaseNode } from "./BaseNode"; export type TUnitStatNode = Pick<UnitStatNode, "unitType" | "bombard" | "combat" | "range" | "rangedCombat">; export declare class UnitStatNode extends BaseNode<TUnitStatNode> { unitType: string | null; bombard: number | null; combat: number | null; range: number | null; rangedCombat: number | null; constructor(payload?: Partial<TUnitStatNode>); }