civ7-modding-tools
Version:
Mod generation tool for Civilization 7.
11 lines (10 loc) • 413 B
TypeScript
import { BaseNode } from "./BaseNode";
export type TUnitStatNode = Pick<UnitStatNode, "unitType" | "bombard" | "combat" | "range" | "rangedCombat">;
export declare class UnitStatNode extends BaseNode<TUnitStatNode> {
unitType: string | null;
bombard: number | null;
combat: number | null;
range: number | null;
rangedCombat: number | null;
constructor(payload?: Partial<TUnitStatNode>);
}