civ7-modding-tools
Version:
Mod generation tool for Civilization 7.
65 lines (64 loc) • 3.47 kB
TypeScript
import { TObjectValues } from "../types";
import { CORE_CLASS, DOMAIN, FORMATION_CLASS, UNIT_MOVEMENT_CLASS } from "../constants";
import { BaseNode } from "./BaseNode";
export type TUnitNode = Pick<UnitNode, "unitType" | "baseMoves" | "baseSightRange" | "name" | "coreClass" | "domain" | "formationClass" | "unitMovementClass" | "airSlots" | "allowBarbarians" | "allowTeleportToOtherPlayerCapitals" | "antiAirCombat" | "buildCharges" | "canBeDamaged" | "canCapture" | "canEarnExperience" | "canPurchase" | "canRetreatWhenCaptured" | "canTargetAir" | "canTrain" | "canTriggerDiscovery" | "costProgressionModel" | "costProgressionParam1" | "description" | "enabledByReligion" | "evangelizeBelief" | "extractsArtifacts" | "foundCity" | "foundReligion" | "ignoreMoves" | "initialLevel" | "launchInquisition" | "maintenance" | "makeTradeRoute" | "mustPurchase" | "numRandomChoices" | "prereqPopulation" | "promotionClass" | "pseudoYieldType" | "purchaseYield" | "religionEvictPercent" | "religiousHealCharges" | "religiousStrength" | "requiresInquisition" | "spreadCharges" | "spy" | "stackable" | "strategicResource" | "teamVisibility" | "teleport" | "tier" | "trackReligion" | "traitType" | "victoryType" | "victoryUnit" | "wmdCapable" | "zoneOfControl">;
export declare class UnitNode extends BaseNode<TUnitNode> {
unitType: `UNIT_${string}` | null;
baseMoves: number | null;
baseSightRange: number | null;
name: string | null;
coreClass: TObjectValues<typeof CORE_CLASS> | null;
domain: TObjectValues<typeof DOMAIN> | null;
formationClass: TObjectValues<typeof FORMATION_CLASS> | null;
unitMovementClass: TObjectValues<typeof UNIT_MOVEMENT_CLASS> | null;
airSlots: number | null;
allowBarbarians: boolean | null;
allowTeleportToOtherPlayerCapitals: boolean | null;
antiAirCombat: number | null;
buildCharges: number | null;
canBeDamaged: boolean | null;
canCapture: boolean | null;
canEarnExperience: boolean | null;
canPurchase: boolean | null;
canRetreatWhenCaptured: boolean | null;
canTargetAir: boolean | null;
canTrain: boolean | null;
canTriggerDiscovery: boolean | null;
costProgressionModel: string | null;
costProgressionParam1: number | null;
description: string | null;
enabledByReligion: boolean | null;
evangelizeBelief: boolean | null;
extractsArtifacts: boolean | null;
foundCity: boolean | null;
foundReligion: boolean | null;
ignoreMoves: boolean | null;
initialLevel: number | null;
launchInquisition: boolean | null;
maintenance: number | null;
makeTradeRoute: boolean | null;
mustPurchase: boolean | null;
numRandomChoices: number | null;
prereqPopulation: number | null;
promotionClass: string | null;
pseudoYieldType: string | null;
purchaseYield: string | null;
religionEvictPercent: number | null;
religiousHealCharges: number | null;
religiousStrength: number | null;
requiresInquisition: boolean | null;
spreadCharges: number | null;
spy: boolean | null;
stackable: boolean | null;
strategicResource: string | null;
teamVisibility: boolean | null;
teleport: boolean | null;
tier: number | null;
trackReligion: boolean | null;
traitType: string | null;
victoryType: string | null;
victoryUnit: boolean | null;
wmdCapable: boolean | null;
zoneOfControl: boolean | null;
constructor(payload?: Partial<TUnitNode>);
}