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civ7-modding-tools

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import { BaseNode } from "./BaseNode"; export type TUniqueQuarterNode = Pick<UniqueQuarterNode, "uniqueQuarterType" | "buildingType1" | "buildingType2" | "name" | "description" | "traitType">; export declare class UniqueQuarterNode extends BaseNode<TUniqueQuarterNode> { uniqueQuarterType: `QUARTER_${string}` | null; buildingType1: string | null; buildingType2: string | null; name: string | null; description: string | null; traitType: string | null; constructor(payload?: Partial<TUniqueQuarterNode>); }