civ7-modding-tools
Version:
Mod generation tool for Civilization 7.
12 lines (11 loc) • 535 B
TypeScript
import { BaseNode } from "./BaseNode";
export type TUniqueQuarterNode = Pick<UniqueQuarterNode, "uniqueQuarterType" | "buildingType1" | "buildingType2" | "name" | "description" | "traitType">;
export declare class UniqueQuarterNode extends BaseNode<TUniqueQuarterNode> {
uniqueQuarterType: `QUARTER_${string}` | null;
buildingType1: string | null;
buildingType2: string | null;
name: string | null;
description: string | null;
traitType: string | null;
constructor(payload?: Partial<TUniqueQuarterNode>);
}