civ7-modding-tools
Version:
Mod generation tool for Civilization 7.
8 lines (7 loc) • 391 B
TypeScript
import { BaseNode } from "./BaseNode";
export type TUniqueQuarterModifierNode = Pick<UniqueQuarterModifierNode, "uniqueQuarterType" | "modifierId">;
export declare class UniqueQuarterModifierNode extends BaseNode<TUniqueQuarterModifierNode> {
uniqueQuarterType: `QUARTER_${string}` | null;
modifierId: string | null;
constructor(payload?: Partial<TUniqueQuarterModifierNode>);
}