civ7-modding-tools
Version:
Mod generation tool for Civilization 7.
8 lines (7 loc) • 322 B
TypeScript
import { BaseNode } from "./BaseNode";
export type TTraitModifierNode = Pick<TraitModifierNode, "traitType" | "modifierId">;
export declare class TraitModifierNode extends BaseNode<TTraitModifierNode> {
traitType: string | null;
modifierId: string | null;
constructor(payload?: Partial<TTraitModifierNode>);
}