civ7-modding-tools
Version:
Mod generation tool for Civilization 7.
10 lines (9 loc) • 391 B
TypeScript
import { BaseNode } from "./BaseNode";
export type TTraditionNode = Pick<TraditionNode, "traditionType" | "name" | "description">;
export declare class TraditionNode extends BaseNode<TTraditionNode> {
traditionType: `TRADITION_${string}` | null;
name: string | null;
description: string | null;
isCrisis: boolean | null;
constructor(payload?: Partial<TTraditionNode>);
}