civ7-modding-tools
Version:
Mod generation tool for Civilization 7.
16 lines (15 loc) • 473 B
TypeScript
import { BaseNode } from "./BaseNode";
export type TStringNode = Pick<StringNode, "context" | "value">;
export declare class StringNode extends BaseNode<TStringNode> {
_name: string;
context: string | null;
value?: string | number | null;
constructor(payload?: Partial<TStringNode>);
toXmlElement(): {
_name: string;
_attrs: {
context: string | null;
};
_content: string | number | null | undefined;
};
}