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civ7-modding-tools

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import { TObjectValues } from "../types"; import { TERRAIN } from "../constants"; import { BaseNode } from "./BaseNode"; export type TStartBiasTerrainNode = Pick<StartBiasTerrainNode, "civilizationType" | "leaderType" | "terrainType" | "score">; export declare class StartBiasTerrainNode extends BaseNode<TStartBiasTerrainNode> { civilizationType: string | null; leaderType: `LEADER_${string}` | null; terrainType: TObjectValues<typeof TERRAIN> | null; score: number | null; constructor(payload?: Partial<TStartBiasTerrainNode>); }