civ7-modding-tools
Version:
Mod generation tool for Civilization 7.
9 lines (8 loc) • 389 B
TypeScript
import { BaseNode } from "./BaseNode";
export type TStartBiasRiverNode = Pick<StartBiasRiverNode, "civilizationType" | "leaderType" | "score">;
export declare class StartBiasRiverNode extends BaseNode<TStartBiasRiverNode> {
civilizationType: string | null;
leaderType: `LEADER_${string}` | null;
score: number | null;
constructor(payload?: Partial<TStartBiasRiverNode>);
}