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civ7-modding-tools

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.StartBiasResourceNode = void 0; const constants_1 = require("../constants"); const BaseNode_1 = require("./BaseNode"); class StartBiasResourceNode extends BaseNode_1.BaseNode { constructor(payload = {}) { super(); this.civilizationType = null; this.leaderType = null; this.resourceType = constants_1.RESOURCE.HORSES; this.score = 5; this.fill(payload); } } exports.StartBiasResourceNode = StartBiasResourceNode; //# sourceMappingURL=StartBiasResourceNode.js.map