civ7-modding-tools
Version:
Mod generation tool for Civilization 7.
12 lines (11 loc) • 561 B
TypeScript
import { TObjectValues } from "../types";
import { RESOURCE } from "../constants";
import { BaseNode } from "./BaseNode";
export type TStartBiasResourceNode = Pick<StartBiasResourceNode, "civilizationType" | "resourceType" | "leaderType" | "score">;
export declare class StartBiasResourceNode extends BaseNode<TStartBiasResourceNode> {
civilizationType: string | null;
leaderType: `LEADER_${string}` | null;
resourceType: TObjectValues<typeof RESOURCE> | null;
score: number | null;
constructor(payload?: Partial<TStartBiasResourceNode>);
}