civ7-modding-tools
Version:
Mod generation tool for Civilization 7.
12 lines (11 loc) • 599 B
TypeScript
import { TObjectValues } from "../types";
import { FEATURE_CLASS } from "../constants";
import { BaseNode } from "./BaseNode";
export type TStartBiasFeatureClassNode = Pick<StartBiasFeatureClassNode, "civilizationType" | "leaderType" | "featureClassType" | "score">;
export declare class StartBiasFeatureClassNode extends BaseNode<TStartBiasFeatureClassNode> {
civilizationType: string | null;
leaderType: `LEADER_${string}` | null;
featureClassType: TObjectValues<typeof FEATURE_CLASS> | null;
score: number | null;
constructor(payload?: Partial<TStartBiasFeatureClassNode>);
}