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civ7-modding-tools

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17 lines 584 B
"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.StartBiasBiomeNode = void 0; const constants_1 = require("../constants"); const BaseNode_1 = require("./BaseNode"); class StartBiasBiomeNode extends BaseNode_1.BaseNode { constructor(payload = {}) { super(); this.civilizationType = null; this.leaderType = null; this.biomeType = constants_1.BIOME.GRASSLAND; this.score = 5; this.fill(payload); } } exports.StartBiasBiomeNode = StartBiasBiomeNode; //# sourceMappingURL=StartBiasBiomeNode.js.map