civ7-modding-tools
Version:
Mod generation tool for Civilization 7.
17 lines • 584 B
JavaScript
;
Object.defineProperty(exports, "__esModule", { value: true });
exports.StartBiasBiomeNode = void 0;
const constants_1 = require("../constants");
const BaseNode_1 = require("./BaseNode");
class StartBiasBiomeNode extends BaseNode_1.BaseNode {
constructor(payload = {}) {
super();
this.civilizationType = null;
this.leaderType = null;
this.biomeType = constants_1.BIOME.GRASSLAND;
this.score = 5;
this.fill(payload);
}
}
exports.StartBiasBiomeNode = StartBiasBiomeNode;
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