civ7-modding-tools
Version:
Mod generation tool for Civilization 7.
12 lines (11 loc) • 534 B
TypeScript
import { TObjectValues } from "../types";
import { BIOME } from "../constants";
import { BaseNode } from "./BaseNode";
export type TStartBiasBiomeNode = Pick<StartBiasBiomeNode, "civilizationType" | "leaderType" | "biomeType" | "score">;
export declare class StartBiasBiomeNode extends BaseNode<TStartBiasBiomeNode> {
civilizationType: string | null;
leaderType: `LEADER_${string}` | null;
biomeType: TObjectValues<typeof BIOME> | null;
score: number | null;
constructor(payload?: Partial<TStartBiasBiomeNode>);
}