civ7-modding-tools
Version:
Mod generation tool for Civilization 7.
9 lines (8 loc) • 384 B
TypeScript
import { BaseNode } from "./BaseNode";
export type TRequirementArgumentNode = Pick<RequirementArgumentNode, "requirementId" | "name" | "value">;
export declare class RequirementArgumentNode extends BaseNode<TRequirementArgumentNode> {
requirementId: string | null;
name: string | null;
value: string | null;
constructor(payload?: Partial<TRequirementArgumentNode>);
}