civ7-modding-tools
Version:
Mod generation tool for Civilization 7.
14 lines (13 loc) • 710 B
TypeScript
import { TObjectValues } from "../types";
import { KIND } from "../constants";
import { BaseNode } from "./BaseNode";
export type TProgressionTreeNodeUnlockNode = Pick<ProgressionTreeNodeUnlockNode, "progressionTreeNodeType" | "targetKind" | "targetType" | "unlockDepth" | "aIIgnoreUnlockValue" | "hidden">;
export declare class ProgressionTreeNodeUnlockNode extends BaseNode<TProgressionTreeNodeUnlockNode> {
progressionTreeNodeType: `NODE_${string}` | null;
targetKind: TObjectValues<typeof KIND>;
targetType: string | null;
unlockDepth: number | null;
hidden: boolean | null;
aIIgnoreUnlockValue: boolean | null;
constructor(payload?: Partial<TProgressionTreeNodeUnlockNode>);
}