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civ7-modding-tools

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import { TObjectValues } from "../types"; import { KIND } from "../constants"; import { BaseNode } from "./BaseNode"; export type TProgressionTreeNodeUnlockNode = Pick<ProgressionTreeNodeUnlockNode, "progressionTreeNodeType" | "targetKind" | "targetType" | "unlockDepth" | "aIIgnoreUnlockValue" | "hidden">; export declare class ProgressionTreeNodeUnlockNode extends BaseNode<TProgressionTreeNodeUnlockNode> { progressionTreeNodeType: `NODE_${string}` | null; targetKind: TObjectValues<typeof KIND>; targetType: string | null; unlockDepth: number | null; hidden: boolean | null; aIIgnoreUnlockValue: boolean | null; constructor(payload?: Partial<TProgressionTreeNodeUnlockNode>); }