civ7-modding-tools
Version:
Mod generation tool for Civilization 7.
11 lines (10 loc) • 524 B
TypeScript
import { BaseNode } from "./BaseNode";
export type TProgressionTreeNodeNode = Pick<ProgressionTreeNodeNode, "progressionTreeNodeType" | "progressionTree" | "cost" | "iconString" | "name">;
export declare class ProgressionTreeNodeNode extends BaseNode<TProgressionTreeNodeNode> {
progressionTreeNodeType: `NODE_${string}` | null;
progressionTree: `TREE_${string}` | null;
cost: number | null;
name: string | null;
iconString: string | null;
constructor(payload?: Partial<TProgressionTreeNodeNode>);
}