civ7-modding-tools
Version:
Mod generation tool for Civilization 7.
12 lines (11 loc) • 563 B
TypeScript
import { TObjectValues } from "../types";
import { AGE, SYSTEM } from "../constants";
import { BaseNode } from "./BaseNode";
export type TProgressionTreeNode = Pick<ProgressionTreeNode, "progressionTreeType" | "ageType" | "systemType" | "name">;
export declare class ProgressionTreeNode extends BaseNode<TProgressionTreeNode> {
progressionTreeType: `TREE_${string}` | null;
ageType: TObjectValues<typeof AGE> | null;
systemType: TObjectValues<typeof SYSTEM> | null;
name: string | null;
constructor(payload?: Partial<TProgressionTreeNode>);
}