civ7-modding-tools
Version:
Mod generation tool for Civilization 7.
10 lines (9 loc) • 531 B
TypeScript
import { TObjectValues } from "../types";
import { ADVISORY } from "../constants";
import { BaseNode } from "./BaseNode";
export type TProgressionTreeAdvisoryNode = Pick<ProgressionTreeAdvisoryNode, "progressionTreeNodeType" | "advisoryClassType">;
export declare class ProgressionTreeAdvisoryNode extends BaseNode<TProgressionTreeAdvisoryNode> {
progressionTreeNodeType: `NODE_${string}` | null;
advisoryClassType: TObjectValues<typeof ADVISORY> | null;
constructor(payload?: Partial<TProgressionTreeAdvisoryNode>);
}