civ7-modding-tools
Version:
Mod generation tool for Civilization 7.
17 lines (16 loc) • 681 B
TypeScript
import { BaseNode } from "./BaseNode";
import { AGE } from "../constants";
import { TObjectValues } from "../types";
export type TLeaderUnlockNode = Pick<LeaderUnlockNode, "leaderDomain" | "leaderType" | "ageDomain" | "ageType" | "type" | "kind" | "name" | "description" | "icon">;
export declare class LeaderUnlockNode extends BaseNode<TLeaderUnlockNode> {
leaderDomain: string | null;
leaderType: string | null;
ageDomain: string | null;
ageType: TObjectValues<typeof AGE>;
type: string | null;
kind: string | null;
name: string | null;
description: string | null;
icon: string | null;
constructor(payload?: Partial<TLeaderUnlockNode>);
}