civ7-modding-tools
Version:
Mod generation tool for Civilization 7.
19 lines • 706 B
JavaScript
;
Object.defineProperty(exports, "__esModule", { value: true });
exports.LeaderCivilizationBiasNode = void 0;
const BaseNode_1 = require("./BaseNode");
class LeaderCivilizationBiasNode extends BaseNode_1.BaseNode {
constructor(payload = {}) {
super();
this.civilizationDomain = null;
this.civilizationType = null;
this.leaderDomain = 'StandardLeaders';
this.leaderType = null;
this.bias = 4;
this.reasonType = null;
this.choiceType = 'LOC_CREATE_GAME_HISTORICAL_CHOICE';
this.fill(payload);
}
}
exports.LeaderCivilizationBiasNode = LeaderCivilizationBiasNode;
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