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civ7-modding-tools

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import { BaseNode } from "./BaseNode"; export type TLeaderCivilizationBiasNode = Pick<LeaderCivilizationBiasNode, "civilizationDomain" | "civilizationType" | "leaderDomain" | "leaderType" | "bias" | "reasonType" | "choiceType">; export declare class LeaderCivilizationBiasNode extends BaseNode<TLeaderCivilizationBiasNode> { civilizationDomain: string | null; civilizationType: string | null; leaderDomain: string | null; leaderType: string | null; bias: number | null; reasonType: string | null; choiceType: 'LOC_CREATE_GAME_HISTORICAL_CHOICE' | 'LOC_CREATE_GAME_STRATEGIC_CHOICE' | string | null; constructor(payload?: Partial<TLeaderCivilizationBiasNode>); }