civ7-modding-tools
Version:
Mod generation tool for Civilization 7.
13 lines (12 loc) • 694 B
TypeScript
import { BaseNode } from "./BaseNode";
export type TLeaderCivilizationBiasNode = Pick<LeaderCivilizationBiasNode, "civilizationDomain" | "civilizationType" | "leaderDomain" | "leaderType" | "bias" | "reasonType" | "choiceType">;
export declare class LeaderCivilizationBiasNode extends BaseNode<TLeaderCivilizationBiasNode> {
civilizationDomain: string | null;
civilizationType: string | null;
leaderDomain: string | null;
leaderType: string | null;
bias: number | null;
reasonType: string | null;
choiceType: 'LOC_CREATE_GAME_HISTORICAL_CHOICE' | 'LOC_CREATE_GAME_STRATEGIC_CHOICE' | string | null;
constructor(payload?: Partial<TLeaderCivilizationBiasNode>);
}