civ7-modding-tools
Version:
Mod generation tool for Civilization 7.
38 lines • 1.32 kB
JavaScript
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.ImprovementNode = void 0;
const BaseNode_1 = require("./BaseNode");
class ImprovementNode extends BaseNode_1.BaseNode {
constructor(payload = {}) {
super();
this.constructibleType = `IMPROVEMENT_`;
this.adjacentSeaResource = null;
this.airSlots = null;
this.barbarianCamp = null;
this.buildInLine = null;
this.buildOnFrontier = null;
this.canBuildOnNonDistrict = null;
this.canBuildOutsideTerritory = null;
this.cityBuildable = null;
this.defenseModifier = null;
this.discoveryType = null;
this.dispersalGold = null;
this.domain = null;
this.grantFortification = null;
this.icon = null;
this.ignoreNaturalYields = null;
this.improvementOnRemove = null;
this.mustBeAppealing = null;
this.onePerSettlement = null;
this.removeOnEntry = null;
this.resourceTier = null;
this.sameAdjacentValid = null;
this.traitType = null;
this.unitBuildable = null;
this.weaponSlots = null;
this.workable = null;
this.fill(payload);
}
}
exports.ImprovementNode = ImprovementNode;
//# sourceMappingURL=ImprovementNode.js.map