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civ7-modding-tools

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.ImprovementNode = void 0; const BaseNode_1 = require("./BaseNode"); class ImprovementNode extends BaseNode_1.BaseNode { constructor(payload = {}) { super(); this.constructibleType = `IMPROVEMENT_`; this.adjacentSeaResource = null; this.airSlots = null; this.barbarianCamp = null; this.buildInLine = null; this.buildOnFrontier = null; this.canBuildOnNonDistrict = null; this.canBuildOutsideTerritory = null; this.cityBuildable = null; this.defenseModifier = null; this.discoveryType = null; this.dispersalGold = null; this.domain = null; this.grantFortification = null; this.icon = null; this.ignoreNaturalYields = null; this.improvementOnRemove = null; this.mustBeAppealing = null; this.onePerSettlement = null; this.removeOnEntry = null; this.resourceTier = null; this.sameAdjacentValid = null; this.traitType = null; this.unitBuildable = null; this.weaponSlots = null; this.workable = null; this.fill(payload); } } exports.ImprovementNode = ImprovementNode; //# sourceMappingURL=ImprovementNode.js.map