civ7-modding-tools
Version:
Mod generation tool for Civilization 7.
34 lines (33 loc) • 1.74 kB
TypeScript
import { TObjectValues } from "../types";
import { DOMAIN } from "../constants";
import { BaseNode } from "./BaseNode";
export type TImprovementNode = Pick<ImprovementNode, "constructibleType" | "adjacentSeaResource" | "airSlots" | "barbarianCamp" | "buildInLine" | "buildOnFrontier" | "canBuildOnNonDistrict" | "canBuildOutsideTerritory" | "cityBuildable" | "defenseModifier" | "discoveryType" | "dispersalGold" | "domain" | "grantFortification" | "icon" | "ignoreNaturalYields" | "improvementOnRemove" | "mustBeAppealing" | "onePerSettlement" | "removeOnEntry" | "resourceTier" | "sameAdjacentValid" | "traitType" | "unitBuildable" | "weaponSlots" | "workable">;
export declare class ImprovementNode extends BaseNode<TImprovementNode> {
constructibleType: string | null;
adjacentSeaResource: boolean | null;
airSlots: number | null;
barbarianCamp: boolean | null;
buildInLine: boolean | null;
buildOnFrontier: boolean | null;
canBuildOnNonDistrict: boolean | null;
canBuildOutsideTerritory: boolean | null;
cityBuildable: boolean | null;
defenseModifier: number | null;
discoveryType: string | null;
dispersalGold: number | null;
domain: TObjectValues<typeof DOMAIN> | null;
grantFortification: number | null;
icon: string | null;
ignoreNaturalYields: boolean | null;
improvementOnRemove: string | null;
mustBeAppealing: boolean | null;
onePerSettlement: boolean | null;
removeOnEntry: boolean | null;
resourceTier: number | null;
sameAdjacentValid: boolean | null;
traitType: string | null;
unitBuildable: boolean | null;
weaponSlots: number | null;
workable: boolean | null;
constructor(payload?: Partial<TImprovementNode>);
}