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civ7-modding-tools

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.GameModifierNode = void 0; const BaseNode_1 = require("./BaseNode"); class GameModifierNode extends BaseNode_1.BaseNode { constructor(payload = {}) { super(); this.modifierId = null; this.fill(payload); } } exports.GameModifierNode = GameModifierNode; //# sourceMappingURL=GameModifierNode.js.map