civ7-modding-tools
Version:
Mod generation tool for Civilization 7.
18 lines (17 loc) • 502 B
TypeScript
import { BaseNode } from "./BaseNode";
export type TEnglishTextNode = Pick<EnglishTextNode, "tag" | "text">;
export declare class EnglishTextNode extends BaseNode<TEnglishTextNode> {
_name: string;
tag: string | null;
text: string | number | null;
constructor(payload?: Partial<TEnglishTextNode>);
toXmlElement(): {
_name: string;
_attrs: {
Tag: string | null;
};
_content: {
Text: string | number | null;
};
};
}