civ7-modding-tools
Version:
Mod generation tool for Civilization 7.
21 lines • 756 B
JavaScript
;
Object.defineProperty(exports, "__esModule", { value: true });
exports.DistrictFreeConstructibleNode = void 0;
const BaseNode_1 = require("./BaseNode");
class DistrictFreeConstructibleNode extends BaseNode_1.BaseNode {
constructor(payload = {}) {
super();
this.constructibleType = 'CONSTRUCTIBLE_';
this.districtType = 'DISTRICT_';
this.featureType = null;
this.resourceType = null;
this.terrainType = null;
this.biomeType = null;
this.riverType = null;
this.priority = null;
this.tier = null;
this.fill(payload);
}
}
exports.DistrictFreeConstructibleNode = DistrictFreeConstructibleNode;
//# sourceMappingURL=DistrictFreeConstructibleNode.js.map