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civ7-modding-tools

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import { BaseNode } from "./BaseNode"; import { TObjectValues } from "../types"; import { FEATURE, RESOURCE, TERRAIN } from "../constants"; export type TDistrictFreeConstructibleNode = Pick<DistrictFreeConstructibleNode, "biomeType" | "constructibleType" | "districtType" | "featureType" | "priority" | "resourceType" | "riverType" | "terrainType" | "tier">; export declare class DistrictFreeConstructibleNode extends BaseNode<TDistrictFreeConstructibleNode> { constructibleType: string | null; districtType: `DISTRICT_${string}` | null; featureType: TObjectValues<typeof FEATURE> | null; resourceType: TObjectValues<typeof RESOURCE> | null; terrainType: TObjectValues<typeof TERRAIN> | null; biomeType: string | null; riverType: string | null; priority: number | null; tier: number | null; constructor(payload?: Partial<TDistrictFreeConstructibleNode>); }