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civ7-modding-tools

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"use strict"; var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { if (k2 === undefined) k2 = k; var desc = Object.getOwnPropertyDescriptor(m, k); if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) { desc = { enumerable: true, get: function() { return m[k]; } }; } Object.defineProperty(o, k2, desc); }) : (function(o, m, k, k2) { if (k2 === undefined) k2 = k; o[k2] = m[k]; })); var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) { Object.defineProperty(o, "default", { enumerable: true, value: v }); }) : function(o, v) { o["default"] = v; }); var __importStar = (this && this.__importStar) || (function () { var ownKeys = function(o) { ownKeys = Object.getOwnPropertyNames || function (o) { var ar = []; for (var k in o) if (Object.prototype.hasOwnProperty.call(o, k)) ar[ar.length] = k; return ar; }; return ownKeys(o); }; return function (mod) { if (mod && mod.__esModule) return mod; var result = {}; if (mod != null) for (var k = ownKeys(mod), i = 0; i < k.length; i++) if (k[i] !== "default") __createBinding(result, mod, k[i]); __setModuleDefault(result, mod); return result; }; })(); Object.defineProperty(exports, "__esModule", { value: true }); exports.DatabaseNode = void 0; const lodash = __importStar(require("lodash")); const BaseNode_1 = require("./BaseNode"); class DatabaseNode extends BaseNode_1.BaseNode { constructor(payload = {}) { super(); this._name = 'Database'; this.kinds = []; this.types = []; this.tags = []; this.typeTags = []; this.traits = []; this.traitModifiers = []; this.civilizations = []; this.civilizationItems = []; this.civilizationTags = []; this.civilizationTraits = []; this.civilizationUnlocks = []; this.legacyCivilizationTraits = []; this.legacyCivilizations = []; this.leaderUnlocks = []; this.leaderCivilizationBias = []; this.buildings = []; this.improvements = []; this.constructibles = []; this.constructibleMaintenances = []; this.constructibleValidDistricts = []; this.constructibleValidBiomes = []; this.constructibleValidFeatures = []; this.constructibleValidTerrains = []; this.constructibleValidResources = []; this.constructibleYieldChanges = []; this.adjacencyYieldChanges = []; this.constructibleAdjacencies = []; this.warehouseYieldChanges = []; this.constructibleWarehouseYields = []; this.constructiblePlunders = []; this.cityNames = []; this.districtFreeConstructibles = []; this.progressionTreeAdvisories = []; this.progressionTrees = []; this.progressionTreeNodes = []; this.progressionTreeNodeUnlocks = []; this.progressionTreePrereqs = []; this.traditions = []; this.traditionModifiers = []; this.units = []; this.unitCosts = []; this.unitReplaces = []; this.unitUpgrades = []; this.unitStats = []; this.unitAdvisories = []; this.englishText = []; this.iconDefinitions = []; this.visualRemaps = []; this.uniqueQuarters = []; this.uniqueQuarterModifiers = []; this.gameModifiers = []; this.unlocks = []; this.unlockRewards = []; this.unlockRequirements = []; this.unlockConfigurationValues = []; this.requirementSets = []; this.requirements = []; this.requirementArguments = []; this.requirementSetRequirements = []; this.startBiasBiomes = []; this.startBiasResources = []; this.startBiasTerrains = []; this.startBiasRivers = []; this.startBiasFeatureClasses = []; this.startBiasAdjacentToCoasts = []; this.visArtCivilizationBuildingCultures = []; this.visArtCivilizationUnitCultures = []; this.fill(payload); } toXmlElement() { //check if all nodes is empty if (Object.keys(this).filter(key => Array.isArray(this[key])).every(key => this[key].length === 0)) { return null; } const except = []; const additionalMapping = { constructibleMaintenances: 'Constructible_Maintenances', constructibleValidDistricts: 'Constructible_ValidDistricts', constructibleValidBiomes: 'Constructible_ValidBiomes', constructibleValidFeatures: 'Constructible_ValidFeatures', constructibleValidTerrains: 'Constructible_ValidTerrains', constructibleValidResources: 'Constructible_ValidResources', constructibleYieldChanges: 'Constructible_YieldChanges', constructibleAdjacencies: 'Constructible_Adjacencies', constructiblePlunders: 'Constructible_Plunders', districtFreeConstructibles: 'District_FreeConstructibles', adjacencyYieldChanges: 'Adjacency_YieldChanges', warehouseYieldChanges: 'Warehouse_YieldChanges', constructibleWarehouseYields: 'Constructible_WarehouseYields', progressionTreeAdvisories: 'ProgressionTree_Advisories', visArtCivilizationBuildingCultures: 'VisArt_CivilizationBuildingCultures', visArtCivilizationUnitCultures: 'VisArt_CivilizationUnitCultures', unitCosts: 'Unit_Costs', unitStats: 'Unit_Stats', unitAdvisories: 'Unit_Advisories', }; const data = Object.keys(this) .filter(key => !except.includes(key)) .reduce((prev, current) => { if (Array.isArray(this[current])) { if (this[current].length === 0) { return prev; } let key = additionalMapping[current] ? additionalMapping[current] : lodash.startCase(current).replace(/ /g, ""); return Object.assign(Object.assign({}, prev), { [key]: this[current].map(item => item.toXmlElement()) }); } return prev; }, {}); return { Database: Object.assign({}, data) }; } } exports.DatabaseNode = DatabaseNode; //# sourceMappingURL=DatabaseNode.js.map