civ7-modding-tools
Version:
Mod generation tool for Civilization 7.
16 lines • 611 B
JavaScript
;
Object.defineProperty(exports, "__esModule", { value: true });
exports.ConstructibleYieldChangeNode = void 0;
const BaseNode_1 = require("./BaseNode");
const constants_1 = require("../constants");
class ConstructibleYieldChangeNode extends BaseNode_1.BaseNode {
constructor(payload = {}) {
super();
this.constructibleType = 'BUILDING_';
this.yieldType = constants_1.YIELD.GOLD;
this.yieldChange = 1;
this.fill(payload);
}
}
exports.ConstructibleYieldChangeNode = ConstructibleYieldChangeNode;
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