civ7-modding-tools
Version:
Mod generation tool for Civilization 7.
11 lines (10 loc) • 540 B
TypeScript
import { BaseNode } from "./BaseNode";
import { TObjectValues } from "../types";
import { YIELD } from "../constants";
export type TConstructibleYieldChangeNode = Pick<ConstructibleYieldChangeNode, "constructibleType" | "yieldType" | "yieldChange">;
export declare class ConstructibleYieldChangeNode extends BaseNode<TConstructibleYieldChangeNode> {
constructibleType: string | null;
yieldType: TObjectValues<typeof YIELD> | null;
yieldChange: number | null;
constructor(payload?: Partial<TConstructibleYieldChangeNode>);
}