civ7-modding-tools
Version:
Mod generation tool for Civilization 7.
9 lines (8 loc) • 477 B
TypeScript
import { BaseNode } from "./BaseNode";
export type TConstructibleWarehouseYieldNode = Pick<ConstructibleWarehouseYieldNode, "constructibleType" | "requiresActivation" | "yieldChangeId">;
export declare class ConstructibleWarehouseYieldNode extends BaseNode<TConstructibleWarehouseYieldNode> {
constructibleType: string | null;
requiresActivation: boolean | null;
yieldChangeId: string | null;
constructor(payload?: Partial<TConstructibleWarehouseYieldNode>);
}