civ7-modding-tools
Version:
Mod generation tool for Civilization 7.
11 lines (10 loc) • 548 B
TypeScript
import { TObjectValues } from "../types";
import { RESOURCE } from "../constants";
import { BaseNode } from "./BaseNode";
export type TConstructibleValidResourceNode = Pick<ConstructibleValidResourceNode, "constructibleType" | "rate" | "resourceType">;
export declare class ConstructibleValidResourceNode extends BaseNode<TConstructibleValidResourceNode> {
constructibleType: string | null;
resourceType: TObjectValues<typeof RESOURCE> | null;
rate: number | null;
constructor(payload?: Partial<TConstructibleValidResourceNode>);
}