civ7-modding-tools
Version:
Mod generation tool for Civilization 7.
10 lines (9 loc) • 514 B
TypeScript
import { TObjectValues } from "../types";
import { DISTRICT } from "../constants";
import { BaseNode } from "./BaseNode";
export type TConstructibleValidDistrictNode = Pick<ConstructibleValidDistrictNode, "constructibleType" | "districtType">;
export declare class ConstructibleValidDistrictNode extends BaseNode<TConstructibleValidDistrictNode> {
constructibleType: string | null;
districtType: TObjectValues<typeof DISTRICT> | null;
constructor(payload?: Partial<TConstructibleValidDistrictNode>);
}