civ7-modding-tools
Version:
Mod generation tool for Civilization 7.
11 lines (10 loc) • 509 B
TypeScript
import { BaseNode } from "./BaseNode";
import { TObjectValues } from "../types";
import { YIELD } from "../constants";
export type TConstructibleMaintenanceNode = Pick<ConstructibleMaintenanceNode, "constructibleType" | "yieldType" | "amount">;
export declare class ConstructibleMaintenanceNode extends BaseNode<TConstructibleMaintenanceNode> {
constructibleType: string;
yieldType: TObjectValues<typeof YIELD>;
amount: number;
constructor(payload?: Partial<TConstructibleMaintenanceNode>);
}