civ7-modding-tools
Version:
Mod generation tool for Civilization 7.
17 lines (16 loc) • 761 B
TypeScript
import { BaseNode } from "./BaseNode";
import { TObjectValues } from "../types";
import { AGE, KIND } from "../constants";
export type TCivilizationUnlockNode = Pick<CivilizationUnlockNode, "civilizationDomain" | "civilizationType" | "type" | "kind" | "name" | "description" | "ageDomain" | "ageType" | "icon">;
export declare class CivilizationUnlockNode extends BaseNode<TCivilizationUnlockNode> {
civilizationDomain: string | null;
civilizationType: string | null;
type: string | null;
kind: TObjectValues<typeof KIND>;
name: string | null;
description: string | null;
icon: string | null;
ageDomain: string | null;
ageType: TObjectValues<typeof AGE> | null;
constructor(payload?: Partial<TCivilizationUnlockNode>);
}