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civ7-modding-tools

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import { BaseNode } from "./BaseNode"; export type TCivilizationNode = Pick<CivilizationNode, "civilizationType" | "adjective" | "capitalName" | "fullName" | "name" | "domain" | "aiTargetCityPercentage" | "description" | "randomCityNameDepth" | "startingCivilizationLevelType" | "uniqueCultureProgressionTree">; export declare class CivilizationNode extends BaseNode<TCivilizationNode> { civilizationType: string | null; adjective: string | null; capitalName: string | null; fullName: string | null; name: string | null; domain: string | null; startingCivilizationLevelType: string | null; aiTargetCityPercentage: number | null; description: string | null; randomCityNameDepth: number | null; uniqueCultureProgressionTree: string | null; constructor(payload?: Partial<TCivilizationNode>); }