civ7-modding-tools
Version:
Mod generation tool for Civilization 7.
17 lines (16 loc) • 839 B
TypeScript
import { BaseNode } from "./BaseNode";
export type TCivilizationNode = Pick<CivilizationNode, "civilizationType" | "adjective" | "capitalName" | "fullName" | "name" | "domain" | "aiTargetCityPercentage" | "description" | "randomCityNameDepth" | "startingCivilizationLevelType" | "uniqueCultureProgressionTree">;
export declare class CivilizationNode extends BaseNode<TCivilizationNode> {
civilizationType: string | null;
adjective: string | null;
capitalName: string | null;
fullName: string | null;
name: string | null;
domain: string | null;
startingCivilizationLevelType: string | null;
aiTargetCityPercentage: number | null;
description: string | null;
randomCityNameDepth: number | null;
uniqueCultureProgressionTree: string | null;
constructor(payload?: Partial<TCivilizationNode>);
}