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civ7-modding-tools

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.BuildingNode = void 0; const BaseNode_1 = require("./BaseNode"); class BuildingNode extends BaseNode_1.BaseNode { constructor(payload = {}) { super(); this.constructibleType = 'BUILDING_'; this.movable = false; this.traitType = null; this.allowsHolyCity = null; this.archaeologyResearch = null; this.buildQueue = null; this.capital = null; this.citizenSlots = null; this.cityCenterPriority = null; this.defenseModifier = null; this.grantFortification = null; this.housing = null; this.maxPlayerInstances = null; this.multiplePerCity = null; this.mustPurchase = null; this.outerDefenseHitPoints = null; this.outerDefenseStrength = null; this.purchasable = null; this.purchaseYield = null; this.town = null; this.workable = null; this.fill(payload); } } exports.BuildingNode = BuildingNode; //# sourceMappingURL=BuildingNode.js.map