civ7-modding-tools
Version:
Mod generation tool for Civilization 7.
33 lines • 1.11 kB
JavaScript
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.BuildingNode = void 0;
const BaseNode_1 = require("./BaseNode");
class BuildingNode extends BaseNode_1.BaseNode {
constructor(payload = {}) {
super();
this.constructibleType = 'BUILDING_';
this.movable = false;
this.traitType = null;
this.allowsHolyCity = null;
this.archaeologyResearch = null;
this.buildQueue = null;
this.capital = null;
this.citizenSlots = null;
this.cityCenterPriority = null;
this.defenseModifier = null;
this.grantFortification = null;
this.housing = null;
this.maxPlayerInstances = null;
this.multiplePerCity = null;
this.mustPurchase = null;
this.outerDefenseHitPoints = null;
this.outerDefenseStrength = null;
this.purchasable = null;
this.purchaseYield = null;
this.town = null;
this.workable = null;
this.fill(payload);
}
}
exports.BuildingNode = BuildingNode;
//# sourceMappingURL=BuildingNode.js.map