civ7-modding-tools
Version:
Mod generation tool for Civilization 7.
16 lines (15 loc) • 461 B
TypeScript
import { BaseNode } from "./BaseNode";
export type TArgumentNode = Pick<ArgumentNode, "name" | "value">;
export declare class ArgumentNode extends BaseNode<TArgumentNode> {
_name: string;
name: string | null;
value: string | number | null;
constructor(payload?: Partial<TArgumentNode>);
toXmlElement(): {
_name: string;
_attrs: {
name: string | null;
};
_content: string | number | null;
};
}