civ7-modding-tools
Version:
Mod generation tool for Civilization 7.
10 lines (9 loc) • 372 B
TypeScript
import { BaseNode } from "./BaseNode";
import { CriteriaNode } from "./CriteriaNode";
export type TActionGroupNode = Pick<ActionGroupNode, "id" | "scope" | "criteria">;
export declare class ActionGroupNode extends BaseNode<TActionGroupNode> {
id: string;
scope: "game" | "shell";
criteria: CriteriaNode;
constructor(payload?: Partial<TActionGroupNode>);
}