civ7-modding-tools
Version:
Mod generation tool for Civilization 7.
11 lines (10 loc) • 367 B
TypeScript
import { TObjectValues } from "../types";
import { LANGUAGE } from "../constants";
import { EnglishTextNode } from "../nodes";
export declare class BaseLocalization<T> {
locale?: TObjectValues<typeof LANGUAGE> | null;
prefix?: string | null;
constructor(payload?: Partial<T>);
fill<T>(payload?: Partial<T>): this;
getNodes(): EnglishTextNode[];
}