civ7-modding-tools
Version:
Mod generation tool for Civilization 7.
64 lines • 3.43 kB
JavaScript
;
Object.defineProperty(exports, "__esModule", { value: true });
exports.COLLECTION = void 0;
exports.COLLECTION = {
ALL_CAPITAL_CITIES: 'COLLECTION_ALL_CAPITAL_CITIES',
ALL_CAPTURED_CITIES: 'COLLECTION_ALL_CAPTURED_CITIES',
ALL_CITIES: 'COLLECTION_ALL_CITIES',
ALL_DISTRICTS: 'COLLECTION_ALL_DISTRICTS',
ALL_PLAYERS: 'COLLECTION_ALL_PLAYERS',
ALL_PLOT_YIELDS: 'COLLECTION_ALL_PLOT_YIELDS',
ALL_TEAMS: 'COLLECTION_ALL_TEAMS',
ALL_UNITS: 'COLLECTION_ALL_UNITS',
ANY_CITY_AT_STORY: 'COLLECTION_ANY_CITY_AT_STORY',
CITIES_FOLLOWING_OWNER_RELIGION: 'COLLECTION_CITIES_FOLLOWING_OWNER_RELIGION',
CITY_CONSTRUCTIBLES: 'COLLECTION_CITY_CONSTRUCTIBLES',
CITY_DISTRICTS: 'COLLECTION_CITY_DISTRICTS',
CITY_PLOT_YIELDS: 'COLLECTION_CITY_PLOT_YIELDS',
CITY_TRAINED_UNITS: 'COLLECTION_CITY_TRAINED_UNITS',
COMMANDER_PACKED_UNITS: 'COLLECTION_COMMANDER_PACKED_UNITS',
INDEPENDENT_NEAREST_STORY: 'COLLECTION_INDEPENDENT_NEAREST_STORY',
INDEPENDENT_PLAYERS: 'COLLECTION_INDEPENDENT_PLAYERS',
MAJOR_OPPOSING_PLAYERS: 'COLLECTION_MAJOR_OPPOSING_PLAYERS',
MAJOR_OPPOSING_TEAMS: 'COLLECTION_MAJOR_OPPOSING_TEAMS',
MAJOR_PLAYERS: 'COLLECTION_MAJOR_PLAYERS',
MAJOR_TEAMS: 'COLLECTION_MAJOR_TEAMS',
MINOR_PLAYERS: 'COLLECTION_MINOR_PLAYERS',
NARRATIVE_STORY: 'COLLECTION_NARRATIVE_STORY',
OPPONENT_AT_STORY: 'COLLECTION_OPPONENT_AT_STORY',
OWNER: 'COLLECTION_OWNER',
OWNER_ARMY: 'COLLECTION_OWNER_ARMY',
OWNER_CITY: 'COLLECTION_OWNER_CITY',
OWNER_CITY_NEAREST_STORY: 'COLLECTION_OWNER_CITY_NEAREST_STORY',
OWNER_COMMANDER_HIGHEST_LEVEL: 'COLLECTION_OWNER_COMMANDER_HIGHEST_LEVEL',
OWNER_COMMANDER_NEAREST_STORY: 'COLLECTION_OWNER_COMMANDER_NEAREST_STORY',
OWNER_DISTANT_LANDS_CITY_MOST_TREASURE: 'COLLECTION_OWNER_DISTANT_LANDS_CITY_MOST_TREASURE',
OWNER_DISTANT_LANDS_CITY_NEAREST_CAPITAL: 'COLLECTION_OWNER_DISTANT_LANDS_CITY_NEAREST_CAPITAL',
OWNER_PLAYER: 'COLLECTION_OWNER_PLAYER',
OWNER_UNIT: 'COLLECTION_OWNER_UNIT',
OWNER_UNIT_NEAREST_STORY: 'COLLECTION_OWNER_UNIT_NEAREST_STORY',
PLAYER_ARMIES: 'COLLECTION_PLAYER_ARMIES',
PLAYER_BUILT_CITIES: 'COLLECTION_PLAYER_BUILT_CITIES',
PLAYER_CAPITAL_CITY: 'COLLECTION_PLAYER_CAPITAL_CITY',
PLAYER_CAPITAL_CITY_DISTRICTS: 'COLLECTION_PLAYER_CAPITAL_CITY_DISTRICTS',
PLAYER_CAPTURED_CITIES: 'COLLECTION_PLAYER_CAPTURED_CITIES',
PLAYER_CITIES: 'COLLECTION_PLAYER_CITIES',
PLAYER_COMBAT: 'COLLECTION_PLAYER_COMBAT',
PLAYER_CONSTRUCTIBLES: 'COLLECTION_PLAYER_CONSTRUCTIBLES',
PLAYER_DISTRICTS: 'COLLECTION_PLAYER_DISTRICTS',
PLAYER_PLOT_YIELDS: 'COLLECTION_PLAYER_PLOT_YIELDS',
PLAYER_TRAINED_UNITS: 'COLLECTION_PLAYER_TRAINED_UNITS',
PLAYER_UNITS: 'COLLECTION_PLAYER_UNITS',
SINGLE_PLOT_YIELDS: 'COLLECTION_SINGLE_PLOT_YIELDS',
TEAM_CAPITAL_CITIES: 'COLLECTION_TEAM_CAPITAL_CITIES',
TEAM_CAPTURED_CITIES: 'COLLECTION_TEAM_CAPTURED_CITIES',
TEAM_CITIES: 'COLLECTION_TEAM_CITIES',
TEAM_DISTRICTS: 'COLLECTION_TEAM_DISTRICTS',
TEAM_PLAYERS: 'COLLECTION_TEAM_PLAYERS',
TEAM_UNITS: 'COLLECTION_TEAM_UNITS',
UNIT_COMBAT: 'COLLECTION_UNIT_COMBAT',
UNIT_NEAREST_OWNER_CITY: 'COLLECTION_UNIT_NEAREST_OWNER_CITY',
UNIT_OCCUPIED_CITY: 'COLLECTION_UNIT_OCCUPIED_CITY',
UNIT_OCCUPIED_DISTRICT: 'COLLECTION_UNIT_OCCUPIED_DISTRICT',
};
//# sourceMappingURL=COLLECTION.js.map